![]() However, loyalty can be lost by other government edicts, unhappiness, and the presence of nearby opposing cities. Loyalty in cities is boosted by keeping the population happy, government edicts proper, and nearby cities loyal. Ĭities have a loyalty rating, which is affected by Golden or Dark Ages. Firaxis wants players to have risk-and-reward play for challenging themselves through a Dark Age. Regardless of which Age, players select a Dedication to try to follow for that Age, which earns additional points towards the Era Score by following through on the Dedication. Furthermore, if the player can bring their Dark Age to a Golden Age by the era shift, they enter a Heroic Age which grants several boosts to one's civilization well beyond a Golden Age. If the player is able to bring their civilization out of a Dark Age by the time of the next global era shift, they can gain rewards such as new government-related edicts. On the other hand, populations in Dark Ages will be less loyal. In a Golden Age, populations of cities are more loyal to their leader, improving their production. The Era Score is used to determine if the civilization moves into a Golden Age (by exceeding a threshold) or a Dark Age (by failing to meet a different threshold), or otherwise proceeds into the next Era without these effects. All civilizations are evaluated for their Era Score at this point based on various advancement goals, including achieving certain Historic Moments such as circumnavigating the globe for the first time. ![]() The expansion introduces global eras, triggered when any of the competing civilizations reaches the required milestones. The player will be challenged in how they deal with these turns in their civilization. The focus of the Rise and Fall expansion is to add mechanics that emulate the potential for civilization's rise then collapse due to a number of factors. Released on February 8, 2018, the expansion adds new features, civilizations, and leaders. Sid Meier's Civilization VI: Rise and Fall is the first official expansion pack for the turn-based strategy video game Civilization VI. Microsoft Windows, macOS, iOS, Linux, Nintendo Switch, Xbox One, PlayStation 4, Android Rise and Fall launches on February 8 for PC.The key art piece of Rise and Fall, depicting Discobolus, continuing the statue motif of Civilization VI Check out the video for more on what's being added in the expansion you can also pick up the base game for a relatively cheap price right now. The expansion also adds several new civilizations, such as Georgia and the Cree, alongside new units and technologies. These temporary teams are given a quest to complete in a certain amount of time. When something happens on a map-such as a city-state seizure, or a nuclear attack-it can trigger an Emergency, which prompts non-allies of victim civilizations to band together. These units can help improve tiles and give other bonuses.įinally, Rise and Fall adds an interesting new cooperation system called Emergencies. The new unit type, Governor, can affect Loyalty, as well. Low loyalty can cause rebellion in certain cities, which can lead to them declaring independence. Loyalty, meanwhile, can affect your civilization's borders and resource production. Now Playing: Civilization VI: Rise and Fall - New Features Explained ![]() By clicking 'enter', you agree to GameSpot's
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